by: Guy Robot
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|Definition:||Tending to restore to normal health.|
|Synonyms:||curative, healing, remedial, sanative, therapeutic|
Cyborg: a cybernetic organism (i.e., an organism that has both artificial and natural systems). The term was coined in 1960 when Manfred Clynes and Nathan Kline used it in an article about the advantages of self-regulating human-machine systems in outer space. D. S. Halacy's Cyborg: Evolution of the Superman in 1965 featured an introduction by Manfred Clynes, who wrote of a "new frontier" that was "not merely space, but more profoundly the relationship between 'inner space' to 'outer space' -a bridge...between mind and matter." The cyborg is often seen today merely as an organism that has enhanced abilities due to technology, but this perhaps oversimplifies the category of feedback.
Steampunk: is a subgenre of fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells and Jules Verne, or real technological developments like the computer occurring at an earlier date. Other examples of steampunk contain alternate history-style presentations of "the path not taken" of such technology as dirigibles or analog computers; these frequently are presented in an idealized light, or a presumption of functionality.
Cyberpunk: is a science fiction genre noted for its focus on "high tech and low life". The name is derived from cybernetics and punk and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in 1983, It features advanced science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order.
RetroFuture: Retro-futurism, retrofuturism, retro-future or retrofuture, terms combining "retro" and "futurism" or "future", can refer to two distinct concepts: A style of design or art or a sociopolitical ideology.
Retrofuturistic design is a return to, and an enthusiasm for, the depictions of the future produced in the past (most often the 1920s through 1960s), both in science fiction and in nonfiction futurism of the time, which often seem dated by modern standards. The ideology combines retrograde sociopolitical views with techno-utopianism.